time/resource allocation during a game is a deep-deep problem


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送交者: conner 于 2016-03-16, 12:05:27:

回答: 当对手下出意料之外的棋 由 008 于 2016-03-16, 11:49:15:

How to allocate resource/time to the tree growing for a new move is even harder. It is like a deep-deep problem.

If the program allocates significant resources for a new move that it did not predict with a high prior probability. The program will run very slow at the beginning of the game. A random generator will not only mess the program's memory up, but even crash it.




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